![]() We could have up to 6 different out comes of the battle, if we wanted. We don't have to just use the coin flip, though. B looks up at him and replies, "I forgive you." With an enraged scream, A draws back his sword and plunges it into B's heart. "Any last words, B?" A asks with a sneer. B's sword falls out of his hand, and he drops to his knees before his victorious opponent. ![]() A and B dance around each other, launching and parrying quick, deadly strikes faster than the eye can see. "Time to die, you villainous fiend!" B scoffs and retorts, "You're the one who's the villainous fiend! You shall surely die for your slight!" They cross swords, glaring into each other's faces for a few tense moments. Now let's write up the story:Ī levels his sword at B. That means A wins the battle, which means B is killed. I roll the site's Coin Flipper and get HEADS. Time to start the random number generator. We'll use 's Coin Flipper to settle the battle Player 1 chooses heads, Player 2 chooses tails. B decides that he can find a way around his character's death, so the conclusion is settled. Player 2 wants the fight to end with A's defeat and nobody's death. Player 1 wants the fight to end with B's death. ![]() Suppose Player 1's Swordsman A and Player 2's Swordsman B decide to fight. ![]() The rest of the game, however, is a (thankfully) a good deal deeper than that.īefore a battle, both players have to agree on what the results will mean. The outcome of battles (and maybe other stuff too) is settled randomly by the above generator. ![]()
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